1/2/2024 0 Comments Gideros basics![]() Crossplatform:Īpart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task. And because of reusable code, each your next app will be developed even faster. at least one language and have a basic understanding of how programing works. Fast development:Įasy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. Then we put these classes into their own files and Gideros will load them. Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools. Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Dozens of open-source plugins are already developed and ready to use. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Get it Learn Lua for iOS Game Development. You can easily extend the core with plugins. Learn basics of Gideros development, while building your own physics puzzler - step by step. Native speed:ĭeveloped on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath. While developing your game, it can be tested on a real device through Wifi in only 1 second - you don’t waste your time with an export or deploy process. Gideros is Free and Open Sourced and there are no limitations to developing and publishing apps Instant testing: In a couple of hours, you’ll find yourself building and running your next great game. I am also giving you the complete project folder to download.Gideros is a free and open sourced game development solution that provides the cross-platform technology to create amazing games. I recommend to have a look at this official tutorial to set up your first application, and then test the code I am giving you. Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) Local currentCircle=container:getChildAt(i)ĬurrentCircle:setX(currentCircle:getX()+currentCircle.xSpeed) ĬurrentCircle:setY(currentCircle:getY()+currentCircle.ySpeed) ĬurrentCircle:setX(currentCircle:getX()-480)ĬurrentCircle:setY(currentCircle:getY()-320) GreenCircle.ySpeed = 2*math.sin(randomDirection) GreenCircle.xSpeed = 2*s(randomDirection) Local randomDirection = math.rad(math.random(0,359)) Local greenCircle = Bitmap.new(Texture.new("greencircle.png")) Local background = Bitmap.new(Texture.new("background.png")) ![]() While I will make a complete review of the software later, this time I am showing you the code needed to create the same prototype I made with Corona SDK application:setOrientation(Application.LANDSCAPE_LEFT) I am finding this tool very intuitive and interesting, mainly thanks to its built-in code editor which is really useful since there aren’t that much lua syntax highlighters. Using Giderios Studio you can write your code, manage your assets, preview your assets and see the console output of your application using an integrated IDE. Giderios Studio is a complete environment for mobile application and game development. Some days ago I showed you a basic prototype coded with lua using Corona SDK, and now I am showing you another lua-driven prototype, this time made with Giderios Studio. Clean OOP approach: Gideros provides its own class system with all the basic OOP standards. While Circle Chain is still waiting to score its 1000-th download in the App Store (download it! Remember I will give away the source code once I reach 1,000 downloads), I continue with my experiment of porting the game with various development tools. Dozens of open-source plugins are already developed and ready to use.
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